Unreal Study: Decadence

Alexander dracott robocave 01
Alexander dracott robocave 02
Alexander dracott robocave 03
Alexander dracott robocave 04

This project was created and runs real time in Unreal Engine 4. The terrain was made in World Machine using GeoGlyph 2.0. Most of the models textures are my own with a few mega scan assets in use, and 1 base rock model from Epic that I retextured. Substance Designer, Photoshop, and Maya were used in the creation of the assets.