This was work I did on a vertical slice on Seasons of Heaven back in early 2015. I was responsible for some visual direction, lighting, environment construction (see below) and some of the character lookdev. This section represented around 30 minutes gameplay and was fully playable from start to finish.
Note: Some of the natural environment content was created by Epic:
-Base meadow grass texture
-Large forest rocks
-1 Large tree used in forest
-various terrain textures